martes, 11 de marzo de 2014

Synthesis Modules

Hello! We finally (and sadly) arrive to the last week of this course, so, for this week we will learn a little about the 5 most important synthesis modules and its usage: Oscillator, Filter, Amplifier, Envelope, and LFO, according to lesson for week 6 of Introduction to Music Production at Coursera.org. Let's start!


Parts of a Synth - Lennar Digital Synth One Plugin over Cubase

The Oscillator (Voltage Controlled Oscillator - VCO)

The Oscillator is the module which creates the sound. This sound is based on different geometric waveforms, so the sound created depends on the selected shape of the waveform. When a note is played, in this module is where the signal will begin before feeding through the other modules of the synth. The most common waveforms are:
  • Sine Wave – Representing a single frequency with no harmonics.  Sounds very clear.
  • Sawtooth Wave – The sound is often fuller as it contains all harmonics.  It produces a sharp, biting tone.
  • Square Wave – Produces a reedy, hollow sound as it is missing the even harmonics. 
  • Pulse Wave – Produces a similar sound to the square wave but has the unique ability to have its width modulated.
  • Triangle Wave – Produces sound like a filtered square wave however the higher harmonics roll off much faster.
  • Noise - If the vibrations do not follow a discernible pattern, the waveform can then be represented randomly and the sound is called noise.
 
Oscillator - Lennar Digital Sylenth 1

The Filter (Voltage Controlled Filter - VCF)

After passing the Oscillator the sound then enters the Filter, module who blocks some frequencies while let others go through. Filter type is most often a Low Pass Filter, used to reduce the high end drastically.

The other common filter types include High Pass, Band Pass and Notch. Whichever type of filter is used however, it can be modulated by adjusting the filter Cutoff (point on the frequency spectrum at which the filter begins to take effect).  This modulation or sweeping movement of the Cutoff can create sounds that start bright and end dull for example, by sweeping the Cutoff of a Low Pass Filter across the frequency spectrum from high to low. These adjustments can be made to perfect a particular patch, or modulated over time to create a dramatic effect.


Filter - Lennar Digital Sylenth 1

The Amplifier (Voltage Controlled Amplifier - VCA)

After the signal is modified by the filters, then passes through to the Amplifier which is usually a unity-gain amplifier which varies the amplitude of a signal in response to an applied control voltage. The response curve may be linear or exponential.

The Amplifier determines the instantaneous volume level of a played note, and it quiets the output at the end of the note. A VCA may be referred to as being "two quadrant" or "four quadrant" in operation. In a two quadrant VCA, if the control voltage input drops to less than or equal to zero, the VCA produces no output. In a four quadrant VCA, once the control voltage drops below zero, the output gain rises according to the absolute value of the control voltage, but the output is inverted in phase from the input. A four quadrant VCA is used to produce amplitude modulation and ring modulation effects.

The Envelope

The Envelope modulator is attached to the Amplifier to control exactly how it moves by adjusting the parameters of ADSR and so reference is made to both of them together in this analogy. Although Envelopes can control different parameters, the last one in the synthesiser will usually be the Amplitude Envelope.  The ADSR controls are:
  • Attack time - the time taken for initial run-up from nil to peak level, beginning when the key is first pressed
  • Decay time - the time taken for the subsequent run down from the attack level to the designated sustain level
  • Sustain level - the level during the main sequence of the sound’s duration, until the key is released
  • Release time - the time taken for the level to decay from the sustain level to zero after the key is released
These four controls define a path for the sound to follow and adjustments to each of these will have an impact on the sound we hear.  For example; An organ envelope represents a switch, functioning almost “on and off”, and we can use it to emulate blown or bowed instruments that hold sustaining notes. To emulate a percussive sound, the Sustain level will be at zero.  The length of the note will be controlled by the Decay time. For a punchier sustaining sound however, like that of a trumpet, the Sustain level can be set somewhere in the middle to allow a decrease by Decay.

Envelopes can be used really well on an existing patch to modify and perfect it until it sounds just right.


Amplifier - Envelope - Lennar Digital Sylenth 1

Low Frequency Oscillator (LFO)

The final of the five main modulators is designed to control any other parameter within the synthesiser. Unlike the envelope which starts and finishes, the LFO is cyclical (like a rhythmic pulse) and because this means that it repeats over time, it can be used to control the Voltage Controlled Oscillator (VCO), creating changes in pitch to achieve Vibrato.  It can also control the Amplitude, creating Tremolo.  And it can control the Cutoff frequency of the Filter, creating a ripple effect.

We cannot hear sound through an LFO and so it will always require a Destination or output because Low actually indicates Lower that the range of human hearing (below 20Hz).  Once this Source to Destination configuration has been arranged within the Synth, the amount or extent of modulation can be applied and it can be applied in various ways or “waves”. Because the LFO is an Oscillator it too is set at different waveforms. When controlling the the VCO for example it can create different sounding vibratos depending on the wave shape. And increases to the LFO amount increases the frequency variations in the VCO response.


LFO - Lennar Digital Sylenth 1

Reflections

It's a little difficult to describe the tones and textures of a sound or note produced by a synth, but once we understand how these modules work and interact we can use synthesis as a type of language to accurately express and emulate almost any type of sound. I hope you find useful this simplified explanation of the synthesis modules as it was for me. Thanks very much for reading again, don't forget to comment.

miércoles, 5 de marzo de 2014

Modulated Short Delay Effects

Hi everyone! This week we'll see some demonstrations about the usage, function and configuration of two important modulated short delay effects, which are Flanger and Chorus. This topic corresponds to lesson from week 5 of Introduction to Music Production at Couresera.org.

Delay effects


Delay is one of the most common effects used in audio production today. As we've seen before, delay is related to Propagation. A delay processor works by sending the input signal to the output at a later time (Delay time), then the signal is combined with the original (Mix control), and finally, signal is repeated determined number of times (Feedback control). Thanks to this, the delay effects give us a sense of space and illusion of dimension by using ‘repetitions’ of the original signal.

Between the delay effects we can mention: flangers, phasers, choruses, delays or reverbs, and to specify, the effects that make up the modulated short delays are choruses, phasers and flangers. For effect of this article, we'll work just with chorus and flanger.

Flanger and Chorus - Similar, but not the same



Flanging, and chorusing are pretty standard pieces in every engineer’s effects arsenal today, but while they may seem to offer a similar effect, they’re certainly not the same. The most simple difference between them is that the flanger uses a shorter delay than the chorus, as we can see in the next figure:


Flangers, phasers and choruses all work by producing a series of frequency notches that are slowly swept across the frequency bandwidth (that’s the modulation). We don't really hear the notches; we hear what's left in the frequency spectrum, which is a series of peaks. Flangers and choruses have a larger number of notches that are spaced harmonically.

Demonstration

The better way to demonstrate these effects is by listening and comparing the sounds over the configuration process of the effects. I'll show you some configurations used by me on a song of my band. Let's hear first the excerpt of the track without delay effects.


In the track there are two guitars recorded: an overdriven lead guitar and a clean rhythm guitar.

For this lesson I used the effects integrated in my DAW (Cubase 5). Let's start!

To add an effect, we have to go to the Insertions section of the track desired, click on any Insertion channel (there are 8 available per track), and select the desired effect. For Flanger and Chorus we have to click first on the Modulation menu and then select the effect.


Now, for the Lead guitar let's select a Flanger. The Cubase Flanger is the classic effect, with some stereo improvements. Here you can see the controls and default values. 



This effect has many settings to set up, like: 

  • Rate: Specifies the value of the note to synchronize the sweep.
  • Range Lo/Hi: Establishes the limit frequencies for the sweep.
  • Feedback: Determines the flanger type. 
  • Spatial: Establishes the stereo amplitude.
  • Mix: Adjusts the balance between the processed signal and the unprocessed.
  • Shape: Changes the waveshape.
  • Delay: Adjusts the initial time delay.
  • Manual: Determines the modulation adjusting the sweep.
  • Filter Lo/Hi: Determines the allowed frequencies to pass.
Moving and hearing the knobs for a while, I found a sound a liked with this configuration:



I chose this sound for being not so "metallic" and having a really soft sweep, which provides to the guitar a "deep and spatial" sound.

Now, let's work with the rhythm guitar. On this track, we insert a Chorus, by following the same steps as before with the Flanger. The Cubase Chorus is an one-phase effect, which works doubling the input signal with another slightly detuned.




The Chorus' controls are almost the same as the Flanger controls. The Range Lo/Hi controls are replaced by the Width, and the Feedback and Manual knobs disappear. The Width determines the depth of the chorus.



Similarly, I found a sound a liked with this configuration moving the knobs for a while:




This effect was chosen because gives the necessary depth for the rhythm guitar to fill the space and be a quite good backing all over the track.


Reflections

Once again thanks so much for reading and follow my articles. This is a very fun and important topic, because these effects are so commonly used in recordings, so important and useful. Personally, I have these two effects in pedals for my guitar, and investigating about the correct usage of the controls gives me the chance to get more great sounds and a better performance for my band. I really hope you could find this information useful as I did. 

As always, I invite you to take the audio files and explore new configurations besides the ones I showed you here. See you!